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The results are bold, distinctive, and ultimately rewarding, although this second journey through the Hard West is not without its frustrations. But Hard West 2 commits even further to this concept, to the point where it ditches what has arguably been the lynchpin mechanic of the last decade of tactics games – overwatch.
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It's hardly a new idea – both Gears Tactics and the more recent Warhammer 40K: Chaos Gate: Daemonhunters emphasised the notion that the best defence is a good offence. Laughing Deer embodies Hard West 2's aggressive approach to turn-based tactics, which encourages you to take the fight to the enemy with elaborate trickshots and daring chain-kills. Better yet, killing an enemy completely refills a character's action points in Hard West, meaning that, when set up right, Laughing Deer can ping around the battlefield like a weaponised pinball. And Laughing Deer whacks a whole point of damage harder than normal, meaning he can rush foes and nail them into the ground with a couple of hard swings before they can pull the trigger. But while pistols require two of a gunslinger's action points to shoot, and rifles take all three, it only takes one action point to whack some neckerchief-wearing bandit with a big ol' stick. Now, bringing a club to a gunfight might not seem like the smartest idea. While his compatriots are all crouched behind crates, ricocheting bullets off buckets and wheelbarrows to hit enemies from behind, Laughing Deer is getting in their faces (shortly before his club gets significantly further into their faces). Unlike the rest of his posse, which includes a cowboy without a shadow, a woman with ties to the occult, and one very stubborn corpse, Laughing Deer doesn't really "do" guns. Laughing Deer is a six-foot man of raw muscle and rage, a native American warrior with shoulders like a pair of yoked oxen and a personality best described as "barely contained".
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Ice Code Games may have called it Hard West 2, but 'round these parts we refer to it as "The Laughing Deer Show". A tough yet rewarding turn-based tactics game with a supernatural twist on the western.
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